Component testing in Unity.
I did not make the female avatar. The model was downloaded from here. It would be just a sillhouette that I want to be shown on the screen, or maybe I'll just turn off the mesh renderer.
Now, the component testing here is to test the full integration between Kinect and Unity. This is all built with OpenNi, SensorKinect, and NITE (well of course Unity3D). Heavy re-writing on the Nite and character controller script was done. And it took me a long time to get to this stupid looking so-called 'achievement'.
I managed to make the avatar walk around in the scene.. However, there is actually an invisible box at the center which will trigger the Dodo to come in. I haven't managed to make it work yet.
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